![]() Now it's gone completely instead of fleshed out. At least in Oblivion and Morrowind, there was an inkling of people liking or hating you more depending on what you do. This became painfully apparent to me pretty early in the game. Without any feedback, I feel as though the game allows a jarring feeling of "nothing I do means anything to anyone" as the game progresses, shattering any illusion I had of a game that allows me to successfully shape my own character. ![]() They simplify even further and just remove options and response mechanics. ![]() It is too limited and too shallow and the problem I have with Skyrim and the TES series in general as it has progressed is that instead of building upon options and fleshing them out further, Bethesda go in the opposite direction. Skyrim has a problem in that it allows no character commitments to ideals, restricts player input by excluding choices to quests, dialogue trees, faction alignments, and specialization options, and lacks any form of reputation system by which that player character's actions are recognized and responded to by NPCs in general. Without feedback and tangible representation, a video game isn't a video game in the first place and the best thing a video game can do to enhance and manifest as an RPG would be to give actual tools and responses for that imagination. There needs to be consequences to that imagination, actual tools in the game that validate and respond to how the player decides to shape their character to be a successful cRPG, in my opinion. Pure imagination use plays to the opposite strengths of the video game medium and what it allows for RPGs. If the computer RPG would be most accurate as a world without preset characteristics and mechanical feedback to anything the player does, Minecraft or MMOs may as well be classified as the perfect existing digital representation of an RPG, or better yet, I would still rank Daggerfall a far better RPG than its successors by that category (it has far more of pretty much everything, including skills, housing options, equipment slots, spell mechanics, factions, etc.). I should have put a "c" in front of "RPG".
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